AI Insights · Timothy · January 2023
Top 5 3D Anime Games on iOS in Brazil Q4 2022
Explore the performance of the top 5 3D Anime games on iOS in Brazil during Q4 2022, including download, revenue, and active user trends.
In Q4 2022, the top 5 3D Anime games on the iOS platform in Brazil exhibited diverse performance metrics. Here’s a detailed look at their trends in downloads, revenue, and active users, based on data from Sensor Tower.
Hero Clash
Released by 9z Games(HK) in late November, Hero Clash showed significant fluctuations in its metrics. Weekly downloads peaked at around 67K in the week of November 28, then dropped to 207 by the end of December. Revenue also saw a spike, reaching approximately $1.2K in mid-December before falling to $50 in the last week. Active user numbers followed a similar trend, peaking at around 64.9K in late November and settling at 27K by the end of the quarter.
Genshin Impact
Genshin Impact, by COGNOSPHERE PTE. LTD., maintained stable yet varying performance. Weekly revenue saw notable highs, such as $58.4K in early December and $43.4K in the final week of the quarter. Downloads ranged from 3.9K to 10.3K, with active users remaining consistently around 57K to 61K throughout the period.
DRAGON BALL LEGENDS
From Bandai Namco Entertainment Inc., DRAGON BALL LEGENDS experienced a spike in revenue, reaching $10.8K in the last week of December. Downloads also saw a significant increase, peaking at 9.5K in mid-December. Active users were relatively stable, hovering between 18.8K and 24.4K.
The Legend of Neverland
Ark Games' The Legend of Neverland showed a consistent rise in both revenue and active users. Weekly revenue reached its highest at approximately $4.5K in early December. Downloads were moderate, peaking at 2.5K in the last week of December. Active user numbers grew steadily, ending the quarter at 5.5K.
SAKURA School Simulator
SAKURA School Simulator by Garusoft LLC had a steady performance with minimal fluctuations. Weekly downloads varied from 1.3K to 2.2K, while active users remained around 1.5K to 1.9K throughout the quarter. There was no significant revenue reported for this period.
For more detailed insights and data, visit Sensor Tower.